MATLAB SIMULINK 3D ANIMATION - S User's Guide Page 312

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9 Blocks — Alphabetical List
9-8
Rotation Matrix to VRML Rotation
Convert rotation matrix into representation used in VRML
Library
Simulink 3D Animation
Description
Takes an input of a rotation matrix and outputs the axis/angle rotation representation
used for defining rotations in VRML. The rotation matrix can be either a 9-element
column vector or a 3-by-3 matrix defined columnwise.
Block Parameters Dialog Box
Maximum value to treat input value as zero — The input is considered to be zero if
it is equal to or lower than this value.
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